A dark mine, one man and an alien who just wants her babies back and her captors to pay. Run and Hide as you make your way through a freshly abandoned mine while trying to collect the tools to make your way home.
This 3D PSX Horror game was created as a joint final for Game Coding III and Narrative Design. This was created with Shey Bala.
As the lead programmer on this project, I was tasked with programming the standard horror mechanics, such as the alien AI and the hiding system. Furthermore I was also charged with the lighting design and implementation, which involved the use of Unity Shadergraphs alongside having a hand in the narrative design of the project.